Dynamic Text for Spatial Computing

An experimental type face demonstration

A typical “floating window” display UI common in VR experiences.
Type in 3D space must adapt to viewer perspective, as it already does with elongated “STOP” on the ground. What if the world wrapped its perspective around you?
The MMORPG Runescape, where dozens of players spam the environment with text protesting game changes. All the text is locked to always face the dynamic 3D camera at a consistent scale.
  1. Be legible at many angles
  2. Adapt dynamically to an individual’s point of view
  3. Retain aspects of perspective to not break immersion from VR
  4. Have a small graphical footprint

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